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Utah GLX
Utah GLX was a project aimed at creating a fully free and open-source basic hardware-accelerated 3D rendering using the OpenGL rendering API on Linux kernel-based operating systems. Utah GLX predates Direct Rendering Infrastructure, which is what is used as of 2014. John D. Carmack worked on Utah GLX. ==History==
File:Linux graphics drivers 2D.svg|2D drivers inside of the X server File:Linux graphics drivers Utah GLX.svg|Indirect rendering over GLX, using Utah GLX File:Linux graphics drivers DRI early.svg|early Direct Rendering Infrastructure File:Linux graphics drivers DRI current.svg|Finally all access goes through the Direct Rendering Manager File:Linux graphics drivers DRI Wayland.svg|In Linux kernel 3.12 ''render nodes'' were merged and the KMS driver was split of. Wayland implements direct rendering over EGL/GBM
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Utah GLX」の詳細全文を読む
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